![]() Ohio BCI is investigating that case as well. The 17-year-old survived the shooting, and police found at least two guns at the scene. An officer chased that other teen down and arrested them. ![]() In that moment, an officer shot the 17-year-old while the 18-year-old ran away. A 17-year-old and an 18-year-old got out of the back and displayed handguns, Bryant said. 27 incident, officers stopped a car with four people inside near East Main Street and Seymour Avenue. Ohio BCI declined to look into this case because no one was hit. ![]() An officer fired his weapon while responding, but none of the four people arrested had any gunshot wounds when taken into custody. Someone called police and told them people were walking around outside with guns. 22 incident in the 3600 block of Eakin Road.
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MJ: The way the meta rapidly shifts with updates to champions, such as the Juggernaut patch and the Marksman patch, bringing new champions to the fore, how difficult is that for professional teams to adapt to? Especially when we're talking about events or international tournaments, where they haven't had a lot of time to prepare? Martin is an analyst for the European LCS and part of Riot’s broadcast team as well as a former professional player. Fortunately I had the expert analysis of Martin ‘Deficio’ Lynge to help me work through these thoughts. Nonetheless, balance is a stick often used to beat Riot, with players angry that their favourite champions have fallen out of favour, or simply feeling that changes to the meta go against that idea of overall balance rather than working towards it as a theoretical end point.įollowing up from my interview with Greg Street on what has sometimes been referred to as a ‘rotating meta’ in League of Legends, it seemed pertinent to try and analyse how these balance and design decisions impact on LoL as an eSport. Greg Street noted that he doesn’t think true balance is ever going to be possible for LoL, but that they use the concept as a framework or guideline for all of their changes instead. We’re in some ways conditioned to expect developers to support their multiplayer games for many years, with the nebulous never-ending goal of polishing their rough gem of a game into a dazzling diamond, while updating and adding to it at the same time. The idea of ‘balance’ as the supposed holy grail of any multi-player game, is out-dated. ![]() If you haven't already, you might prefer to have a read of the earlier interview first as it's a useful reference point for some of the topics of discussion! As a follow-up to his interview with League Of Legends' design director, Greg Street, Michael got in touch with professional player-turned-caster Martin 'Deficio' Lynge to discuss how ideas of balance and tweaks to the game by the design team impact the world of esports. Players that are experiencing extreme frame rate drops are recommended to use the 128x version. The 256x resolution version of the Patrix resource pack is very demanding in terms of resources and even the modern computers may encounter difficulties running it. The resource pack is available in 3 different resolutions. Shadows now look much crisper with the aid of the shader pack and the higher resolution of ingame textures. The Patrix texture pack only works with SEUS PTGI as other shaders do not have the features required by Patrix. Patrix requires SEUS PTGI shader pack that can be installed like any other shader pack. This feature makes it possible to create more varied environments. For example, some blocks have multiple different textures and this feature only works with Optifine. It uses some of the features in Optifine to make certain things work. The Patrix resource pack is recommended to be used with Optifine HD. Most resource packs usually replace around 30% to 50% of the textures in Minecraft. Using various tools to automate some of the work allowed Patrix to introduce photo-realistic textures for the entire game. This makes it possible to use Patrix with existing maps without making them look weird. To ensure that the game does not look too different, the developer used procedural color-matching so that the new textures have similar colors to the default textures. Other textures were made by the developer with the use of procedural texturing. Through cropping, editing, and mixing, the textures were adapted to be suitable for use in Minecraft. According to the developer of Patrix, many of the textures were derived from free stock textures, collected from different websites. It simply makes everything look much more crisp and detailed. The colors of the textures have also been tweaked so that they are more vibrant and easy to distinguish. Having a higher resolution allows for more details to be cramped in the same texture. The texture in the Patrix texture pack adds even more details on top of the many improvements. Weapons and certain items are almost unrecognizable due to the increased resolution and detailed textures. This method adds even more details to objects such as trees, mobs, ladders, plants, furniture, etc. Some models had their blocks reduced in size to increase the number of polygons in certain objects. Out from the get-go, it is easy to notice that the 3D models of most blocks and assets in the game were improved. All aspects of Minecraft were redone to deliver a cohesive and consistent experience. What sets Patrix apart is the level of detail of every single block and texture in the game. ![]() Patrix takes one step further as it is not just a fresh coat of paint but an almost triple A game. Certainly, there are similar resource packs that boast photo-realistic textures. It is a refreshing look that should be welcomed by all Minecraft players who are looking for a brand new experience, superior in every way. ![]() The photorealism of the textures and the added details to the 3D models in the game bring Minecraft closer to modern-day games. The pack completely changes the visuals within vanilla Minecraft, making it an almost unrecognizable game with stunning graphics. Very few resource packs manage to achieve what the Patrix resource pack achieves. In the meantime, a replacement for the BT fast tanks was developed and built at the Malyshev Factory (KhPZ) in Ukraine, which exceeded its original programme. The chassis was supposed to be based on the T-40, however, the suspension operated differently. Production was then authorized, but due to technical problems, it was unable to proceed. After a few modifications it was ready for delivery in April 1941. Troyanov completed the T-50 design in January 1941. The first 2 vehicles were finished at Factory No. Voroshilov Factory Number 174 in Leningrad, May 1940, where two prototypes from the Voroshilovsky and Kirovsky factories were tested. The design bureau was gutted during the Great Purge, and was unable to continue the project, so it was transferred to the K.E. Initial prototypes, called T-126 and T-127, were not much improved over the T-46-5 project which had been abandoned earlier that year, but the heavier T-126 was selected for further development. Bushnevov, to create a light tank replacement for the T-26 and BT tanks. Kirov Factory Number 185 in Leningrad, under the direction of, and headed by, L. The T-50 light tank was intended to replace the T-26 infantry tank in prewar planning, the T-50 was intended to become the most numerous Soviet tank, operating alongside the BT fast tank.ĭevelopment of the T-50 started as the SP project ( Soprovzhdeniya Pekhoty, 'Infantry Support') in 1939 at the OKMO design bureau in the S.M. However, just prior to and during the war, the USSR developed new light, medium and heavy tanks of wholly indigenous design. For example, the most numerous tank, the T-26 light infantry tank, was a copy of the British Vickers 6-Ton tank with a Soviet-designed turret and 45 mm gun. Prior to 1939, most tanks in Red Army service were improved versions of foreign designs. ![]() The experience of the Spanish Civil War led to an effort to upgrade or replace the large Soviet tank fleet. The T-50 was a light tank developed on the eve of World War II for the Red Army. ![]() The design for this vehicle had some advanced features, but was complicated and expensive, and only a short production run of 69 tanks was completed. The T-50 was a light infantry tank built by the Soviet Union at the beginning of World War II. |